, including all inherited members.
| _ang | manualContourModelBullEyeSector | [private] |
| _angDelta | manualContourModelBullEyeSector | [private] |
| _closeContour | manualContourModel | |
| _cntSplineX | manualContourModel | |
| _cntSplineY | manualContourModel | |
| _cntSplineZ | manualContourModel | |
| _cx | manualContourModelBullEyeSector | [private] |
| _cy | manualContourModelBullEyeSector | [private] |
| _delta_JSTG | manualContourModel | |
| _hh | manualContourModelBullEyeSector | [private] |
| _label | manualContourModel | |
| _lstPoints | manualBaseModel | [protected] |
| _radioA | manualContourModelBullEyeSector | [private] |
| _radioB | manualContourModelBullEyeSector | [private] |
| _realSize | manualContourModel | |
| _sizePointsContour | manualBaseModel | [protected] |
| _ww | manualContourModelBullEyeSector | [private] |
| AddManualPoint(manualPoint *theManualPoint) | manualContourModel | [virtual] |
| AddPoint(double x, double y, double z) | manualContourModel | [virtual] |
| Clone() | manualContourModelBullEyeSector | [virtual] |
| CopyAttributesTo(manualContourModelBullEyeSector *cloneObject) | manualContourModelBullEyeSector | |
| DeleteAllPoints() | manualContourModel | [virtual] |
| DeletePoint(int i) | manualContourModel | [virtual] |
| ExploseModel() | manualContourModel | [virtual] |
| GetIdPoint(double x, double y, double z, int i_range, int type) | manualContourModel | [virtual] |
| GetLabel() | manualContourModel | [virtual] |
| GetManualPoint(int id) | manualContourModel | [virtual] |
| GetNearestPointAndNormal(double *p, double *rp, double *rn) | manualContourModel | [virtual] |
| GetNumberOfPointsSpline() | manualContourModel | [virtual] |
| GetPathArea() | manualContourModel | [virtual] |
| GetPathSize() | manualContourModel | [virtual] |
| GetRealSize() | manualContourModel | [virtual] |
| GetSector(double *radioA, double *radioB, double *ang, double *angDelta) | manualContourModelBullEyeSector | |
| GetSizeLstPoints() | manualContourModel | [virtual] |
| GetSpline_i_Point(int i, double *x, double *y, double *z) | manualContourModelBullEyeSector | [virtual] |
| GetSpline_t_Point(double t, double *x, double *y, double *z) | manualContourModel | [virtual] |
| GetTypeModel() | manualContourModelBullEyeSector | [private, virtual] |
| IfCloseContour() | manualContourModel | [virtual] |
| InsertPoint(double x, double y, double z) | manualContourModel | [virtual] |
| InsertPoint_id(int id, double x, double y, double z) | manualContourModel | [virtual] |
| IsPoint(double x, double y) | manualBaseModel | |
| manualBaseModel() | manualBaseModel | |
| manualContourModel() | manualContourModel | |
| manualContourModelBullEyeSector() | manualContourModelBullEyeSector | |
| MoveAllPoints(double dx, double dy, double dz) | manualContourModel | [virtual] |
| MoveLstPoints(double dx, double dy, double dz) | manualContourModel | [virtual] |
| MovePoint(int i, double dx, double dy, double dz) | manualContourModel | [virtual] |
| Open(FILE *ff) | manualContourModelBullEyeSector | [virtual] |
| OpenData(FILE *ff) | manualContourModel | [virtual] |
| Save(FILE *ff) | manualContourModelBullEyeSector | [virtual] |
| SaveData(FILE *ff) | manualContourModel | [virtual] |
| SetCenter(double cx, double cy) | manualContourModelBullEyeSector | |
| SetCloseContour(bool closeContour) | manualContourModel | [virtual] |
| SetLabel(std::string newLabel) | manualContourModel | [virtual] |
| SetNumberOfPointsSpline(int size) | manualContourModel | [virtual] |
| SetRealSize(double newRealSize) | manualContourModel | [virtual] |
| SetSector(double radioA, double radioB, double ang, double angDelta) | manualContourModelBullEyeSector | |
| SetSize(double ww, double hh) | manualContourModelBullEyeSector | |
| Transform_Ax_Plus_B(double Ax, double Bx, double Ay, double By) | manualContourModel | [virtual] |
| UpdateSpline() | manualContourModel | [virtual] |
| ~manualBaseModel() | manualBaseModel | [virtual] |
| ~manualContourModel() | manualContourModel | [virtual] |
| ~manualContourModelBullEyeSector() | manualContourModelBullEyeSector | [virtual] |