00001 #include "manualViewBullEyeSector.h" 00002 00003 // ---------------------------------------------------------------------------- 00004 // ---------------------------------------------------------------------------- 00005 // ---------------------------------------------------------------------------- 00006 manualViewBullEyeSector::manualViewBullEyeSector() 00007 { 00008 } 00009 00010 // ---------------------------------------------------------------------------- 00011 void manualViewBullEyeSector::RefreshContour() 00012 { 00013 //EED004 00014 int i,nps; 00015 double x,y,z; 00016 //---------------------------------- 00017 00018 _manContModel->UpdateSpline(); 00019 nps = _manContModel->GetNumberOfPointsSpline(); 00020 00021 if ( _pts!=NULL ) 00022 { 00023 for( i = 0; i < nps; i++ ) 00024 { 00025 _manContModel->GetSpline_i_Point(i,&x,&y,&z); 00026 _pts->SetPoint(i , x*_spc[0] , y*_spc[1] , z*_spc[2] ); 00027 }// for 00028 } 00029 00030 }