#include "kernel-frequency-acq.h"
#include <math.h>
Go to the source code of this file.
Functions | |
void | KernelFrequency1 (EXPERIENCE3D *expr, EVENT *event) |
Simulation for the first point acquisition using a frequency encoding (Bloch Equation) No precession before the first point caquisition. | |
void | KernelFrequency2 (EXPERIENCE3D *expr, EVENT *event) |
simulation for a frequency acquisition (Bloch Equation) |