#include "object-compound.h"
#include <idseq.h>
#include <idacr.h>
#include <string.h>
#include <idvol.h>
#include <display.h>
Go to the source code of this file.
Functions | |
OBJECT3D * | CreateObjectBiComponent1D (int nx) |
Create a 1D object with three parts having linear variation of (ro, t1,t2) fro the water and fat component. | |
OBJECT3D * | CreateObjectBiComponent2DCircle (int nx, int ny) |
Create a 2D virtual object with one circle of wat, surrounded by a ring of water. | |
OBJECT3D * | CreateObjectBiComponent2DCircleEllipse (int nx, int ny) |
Create a 2D virtual object with one circle of water on the top left, and one ellipse of fat at bottom right. | |
OBJECT3D * | CreateObjectBiComponent3DSphere (int nx, int ny, int nz) |
Create an object with a samll sphere of fat within a larger one of water. | |
OBJECT3D * | CreateObject3DSphereEllipse (int nx, int ny, int nz) |
Create an object with a sphere of water and an ellipse of water. | |
void | SetObjectSphereComponent (OBJECT3D *object, int radius, int dimx, int dimy, int dimz, int ox, int oy, int oz, int t1s, int t2s, int ros, int t1b, int t2b, int rob, int fill_all, int component) |
Define an homogeneous sphere of one component within an object. | |
void | SetObjectEllipseComponent (OBJECT3D *object, int rx, int ry, int rz, int dimx, int dimy, int dimz, int ox, int oy, int oz, int t1s, int t2s, int ros, int t1b, int t2b, int rob, int fill_all, int component) |
Define an homogeneous ellipse of one component within an object. |